Scout & Tracker of the Veiled Circle
Title: Fenris of the Howling Wind
Epithet: The Path-Finder
Seat within the Conclave: Sixth Founder, Master of Reconnaissance and Divine Tracking
Sigil: A clawed spiral carved through a gust-marked circle
Mystic Domain: Aeromancy, Omens of the Wild, Divine Trailcraft
Origins: The Child Raised by Storms
Fenris was born beneath a sky that refused to be still.
His homeland, Skeldreach Expanse, was a vast borderland of shifting winds, migrating storms, and untamed wilds where roads never lasted long enough to be mapped. The people there believed the wind carried memory – that every gust remembered where it had been.
Fenris was orphaned young, claimed not by wolves or spirits, but by weather.
He learned to read:
- The bend of grass before a storm
- The way birds fled before divine presence
- The pressure in the air that signaled prophecy passing nearby
While others tracked footprints, Fenris tracked absence. Where sound thinned. Where scent vanished. Where the wind changed its mind.
By adolescence, he could follow a trail days after rain had erased all physical signs. By adulthood, he could follow a trail days after rain had erased all physical signs. By adulthood, he could pursue something that had never been there after all.
He did not hunt prey.
He hunted movement through fate.
The Howling Oath
Fenris came to the attention of the Veiled Circle after tracking a god.
Not a worshipped god – but a fleeing one.
The divine had fractured something sacred and attempted to vanish into the wilds of Hio, masking its presence with storms and fear. Fenris followed the disruption in wind patterns alone, surviving frost, starvation, and hallucination.
When the Conclave arrived to contain the fallout, they found Fenris already waiting – calm, alert, and pointing into the distance.
“It went that way,” he said. “And it doesn’t want to be found.”
His initiation rite, The Howling Oath, required Fenris to swear loyalty not to the Collective – but to balance itself. Only then was he permitted entry.
Role Within the Conclave
As Scout & Tracker, Fenris:
- Conducts long-range reconnaissance beyond civilized borders
- Tracks divine manifestations, breaches, and migrating artifacts
- Locates hidden sanctums, forgotten towns, and erased bloodlines
- Serves as first responder when balance fractures in the wild
His skills include:
- Reading divine residue in wind, dust, and migrating wildlife
- Tracking entities immune to sight, sound, or memory
- Navigating regions where maps lie or refuse to exist
Fenris is often alone for months – sometimes years – returning only when the wind tells him it is time.
Connection to the Zuwa Lineage
Fenris has followed the Zuwa bloodline without ever intending to.
Wherever Zuwa descendents walked, the wind behaved…differently.
Paths opened that should not. Storms paused. Animals watched without fear.
Fenris first crossed paths with Zuwa fate while tracking a prophecy fragment believed lost to the wilds. The trail led him not to a relic – but to an unborn child.
Bramwell Zuwa.
Fenris did not intervene. He simply marked the wind.
Since then, Fenris has:
- Masked Bramwell’s trail from divine hunters by scattering his scent across storms
- Led pursuers into false paths that ended in silence
- Watched from afar as Bramwell moved through places Fenris himself could barely survive
To Fenris, Bramwell is not prey, nor charge, nor prophecy.
He is a disturbance in the wind – one that feels intentional.
Relationship with the Conclave
Fenris trusts few members fully.
- He respects Aegis, who understands stillness
- Tolerates Bellatrix, whose illusions confuse trails
- Fears Cassandra, whose dreams leave no footprints
- Drinks with Dionysus, whose rites unsettle the wind
- Defers to Erytheia, whose records outlast weather
Fenris believes the Conclave survives not because of secrecy – but because someone is always watching the horizon.
Doctrine of the Howling Wind
"Everything leaves a trail.
Even gods.
Even fate.
You just have to know what listens."
Fenris fears one future above all:
A day when the wind stops responding to Bramwell Zuwa.
Because if the wind cannot feel him – it means Bramwell has stepped somewhere even the wild cannot follow.



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